I have installed service pack and tried again from there with no luck. I created a fresh biped rig and exported the animation from that. I also deleted all the keys from the arm which is shaking so that it returned to it's default fig mode position, exported that and it still shakes. I've tried a lot of things with no luck, exporting it from different bipeds, with and without keys everyframe. Resetting that to world or baking it out so that there are only free keys dosen't make any difference. The shake is happening on the right arm, which was animated with an object as the IK target. It is the right clavicle that has picked up some noise like rotation. I thought there was a possible issue with the skinning as I was seeing an error about bind poses, but if I export it as an FBX without the skinned mesh and re import the FBX back into max I can still see the shake on the arm bones. Unfortunately exporting from max 2015 hasn't helped.
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